Digital Escape Adventures

A digital escape adventure wraps math practice in a story: students are trapped, and the only way out is to solve the puzzles. Every Math Curious adventure checks each answer instantly, needs no prep and runs in any browser.

What makes them work in class ↓

How it works

Each one is sold on Teachers Pay Teachers. Your download includes a private link, ready to share with your class through Google Classroom or a bookmark. Students play in any browser, with no logins.

Visit the Math Curious TpT store

What is a digital escape adventure?

An escape room is a game where a team is locked in and has to solve a chain of puzzles to get out. A digital escape adventure brings that idea into the classroom: each puzzle is a math problem, each correct answer opens the next room, and a story ties it all together. Instead of a worksheet of 20 questions, students get a mission.

Why they work in math class

How to use them

Each adventure is sold on Teachers Pay Teachers. Your download includes a private link: share it through Google Classroom or any learning platform, or open it on the classroom board. Students play in the browser on Chromebooks, tablets or computers, with no accounts and no logins.

The Math Curious escape adventures

There are 22 adventures (plus 9 money-saving bundles) for grades 2 to 10, from 3-digit addition to systems of equations. Here is what is inside each series.

Night at the Museum

Grades 4–6 · division

At midnight the museum wakes up and every exhibit is in the wrong place. Students crack a sarcophagus code in Ancient Egypt, use remainders to open a pirate treasure room, work backwards to place moon rocks in the space gallery and follow quotients out of a lava maze, all before the morning guard arrives. Read more

The Museum Comes to Life

Grades 2–5 · 3- and 4-digit addition and subtraction

Dinosaurs, mummies and pirates have escaped their displays. Two adventures, one for addition and one for subtraction, turn regrouping practice into a rescue mission through the museum. Read more

Greek Mythology

Grades 3–9 · multiplication, division and algebra

Students face the trials of Olympus with Athena, Poseidon, the Minotaur and Medusa. The multiplication and division adventures practise multi-digit algorithms and mental strategies; Algebra 1 and 2 build and solve linear equations on the way to the Golden Fleece. Read more

Time Travel

Grades 4–8 · spiral review

A time machine sends students through history: hieroglyphic numerals in Ancient Egypt, Viking shipyards, Inca quipus, Roman numerals, a Chinese magic square, fair shares in the Gold Rush and angle proofs in Ancient Greece. Three adventures, each a mixed review. Read more

Multiplication & Division Facts

Grades 2–7 · facts, multiples and factors

Trapped in a fantasy realm full of trolls and elves, students earn their way out one fact puzzle at a time. Two adventures with ten interactive puzzles each. Read more

Fractions Review

Grades 4–8 · fractions

Professor Madlock has captured the Binions. To free them, students convert improper fractions, load crates with equivalent fractions, simplify to unlock rooms and compare mixed numbers. Level 2 adds multiplying and dividing fractions. Read more

Algebra, Exponents and Number Theory

Grades 4–10

Climb the Tower of Powers to stop Dr. Helena Vortex (exponents), escape the Haunted Mansion with systems of equations, solve the Linear Quest in Equilibria, survive a medieval adventure built on word problems, or join the rebel crew cracking codes with primes, divisibility, LCM and GCF. Read more

Winter Holidays

Grades 3–7 · mixed review

Santa, elves and snowmen bring holiday puzzles across addition, multiplication, division, order of operations, integers and patterns. A December activity that is still real practice. Read more

Which one should I choose?

Teaching across a few grades, or want the whole series? The bundles cost less than buying each adventure on its own. Back to all adventures ↑